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Quest Walkthrough |
QuestID: 67 |
Add-on: 9/28/2001 11:52:36 AM |
Goal/Purpose: Diamond Shield |
Difficulty: 8
(1 low/10 high) |
Information: Monster = Diamond Lord
Seen in Dires Mid + North
Level 330
Casts Level 7 Spells
650 Health
Drops Diamond Shield
Shield Level 180
Buffable
Light (BU 690)
Droppable
Spells
Blade Protection VI
Pierce Protection V
Bludgeon Protection V
Invulnerability V
Requirements
Diff 140
MeleeD 300
They can cast VIIs, but generally they do not. They hit for about the same as a diamond golem, possibly a little bit more.
I didn't check how much health they have, but I would hazard a guess at between 700-1000.
The difficulty is their regeneration rate, which lets them heal back up to full in about 10-15 seconds. When you're draining them, you'll be getting back 30, then 20, then 30, then 40, then 30, ... You can't drain them below about 20, they'll heal it back before you can cast again.
They're not that vuln to bludgeon, but it works well enough. If you don't have VII war, you'll want to have someone else there to finish the job with war while you hold the health down at around 100 with drain health; the reason being that VI windup is too long to be able to reliably kill it. Two hits at the bottom range of your 60-120, and the golem will have a good head start.
The inepts are quite annoying, but they don't seem to cast them nearly as often as a diamond golem. I had three runs at this one golem, so I'm not talking about an isolated incident; but it's still possible that this was a strange golem.
And they don't always drop shields
Chance for a melee or archer to kill them is absolute zero, due to their high healing rate and armor. I probably would agree that this is a disturbing trend, but I like the way they need us to get their shield, much like we need them to get our Chorizite |
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