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Quest Walkthrough      
QuestID:  62 Add-on:  9/28/2001 11:48:02 AM
Goal/Purpose:  Singularity Weapons Difficulty:  3      (1 low/10 high)
Information:
They may be destroyed on death, but they sure are pretty in the time they're around! To begin the quest for Singularity Weapons seek out some Mosswort Mire Witches. You can find them spawning near the swamps of Wei Jhou or Ayan Baqur. They're also known to inhabit the Vesayen Isles and the Moss Chamber. Occasionally, one will drop a Tattered Virindi Cloak. A great place to find them is in the swamps near the Acid Vault. In addition to the cloak, they'll also drop a book of Lore, Facilitation.
Next you'll need to treat your Cloak with Virindi Essence, found in the Mosswart Hideout on the Vesayen Isles (72.7 S 90.7 E). If you're lucky, you can catch a ride to the isle, or even the Hideout itself. Otherwise, you can take my favorite route: run to the Mountain Shortcut portal from Arwic (34.9N, 56.0E), then take the Bandit Castle Portal (42.4N, 60.5E) to the Vesayen Isles portal (61.7N, 48.6E).

Buff heavily before entering! You'll be attacked by about a dozen Mosswart Idolators and Fanatics at the entrance. From there take the North passage down, head west past the Fanatic, then make the next left heading South. You'll be making your way through several Soul Trappers and an occasional Idolator. When you hit the large blue-ish room take the South passage after killing the 3 Zealots. Keep heading down and south and you'll know you're close when you smell the unmistakable stench of Tusker.

The Virindi Essence is inside a Sturdy Iron Key chest (don't forget to bring a key!), guarded by a Sotoris Hollow Minion. You'll have to fight your way through a few Idolators, 3 Drudge Raveners and 2 Goldenback Tuskers. A good tactic is to have a high level Archer along who can fire off a Frost Arrow after an Imperil on the Minion. (Thanks Danier and Ned!) There's also a Shadow lurking in the darkness beyond the chest. In addition to the Essence, you'll also find A Meeting -- the 3rd installment of a tale by Martine in the chest. Another piece of lore, Sir Martine's Journal, lies on the ground nearby, in a pool of blood.

If you don't want a singularity weapon and would rather have some Diamond Scarabs as a reward, save your essence to use on an Torn Mosswart Shroud instead. You can recover one off the corpse of Gragghk, a level 117 Mosswart who can be found in the lower levels of the Moss Chamber (14.1N, 0.7W no level restrictions). Let's just say the the Moss Chamber isn't the cushy walk in the park it used to be! (Yes, I died before I even got a good look at the little fellow!)

From the main floor head down. You'll encounter a lower level Creeper or two near the main level, but as you descend, you'll soon be running into Fanatics and Idolators. Make a right, then a right again as you head lower. After your 3rd right you should see the area where the dungeon turns a glowing green. Make the first right in the green section. When you get to a larger open area with several choices of passages, take the middle and look for the corridor with the bloodstain on the floor. The ramp leading down to Gragghk's chambers is nearby.

Gragghk himself is accompanied by a Mosswart Mire Witch, 3 Soul Trapper and 3 Idolators. After killing everything, retrieve your Shroud from his corpse. He also carries a book: Storytelling.

You'll see a portal in the corner of the room -- Destination: Moss Chamber. Step through into a bizarre and strange atmosphere. A small Mosswart hangs cruxified on the wall; a Broken Virindi floats in the middle of the room and four more Virindi float motionless behind him, each with a weapon lying on the ground before them.

When you speak to the Broken Virindi, he asks for a Glowing Mosswart Shroud (treated with Virindi Essence) in exchange for a suitable reward from his master. He'll also hand you a text: Denouement. Give him your Glowing Shroud and receive 5 Diamond Scarabs in retu
 
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