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Quest Walkthrough      
QuestID:  46 Add-on:  5/7/2001 6:42:40 AM
Goal/Purpose:  Caulnalain Crystal Orb (Item4, Wizard Intellect, Creature3) diff 200 Item200+

Crystal Bow/Xbow (BD4, Bow4, SK4),
diff 10 Bow 210

Crystal Shield SL140 Warrior Vitality, Warrior Vigor, Invuln4
Difficulty:  5      (1 low/10 high)
Information:
What in the world would bring a traveler to Uziz? A lot more now that Gersan the Sureshot, Gervena the Oblique, and Gerloc the Defender have set up shop! Give them a powerful gem, more powerful than a Scintillating gem, and they'll make you something pretty!
To begin the Caulnalain Vestibule quest, you'll need a Caulnalain Key from a Shadow Lieutenant. Everyone going will need their own key.

You can either run NW from Holtburg to the Caulnalain Vestibule (68.6N x 5.5E), or send someone ahead of time to tie to the portal and give you a ride. The dungeon is restricted to Levels 26-40.

There are two parts to the dungeon. The first part, with its nasty Panumbris Shadows and Grievers, can be skipped if you have a little skill at jumping -- recommended 200+.

Get a running start towards the entrance portal, hold down your space bar all the way to full jumping power, and let go, just as you reach the portal. The timing is very important! The trick is to hit the top of the portal with your feet. Keep holding down the forward arrow the entire time. Don't let go at all until you've come to a complete stop. With any luck, you will have made it across to the gate area, instead of falling down into the pit which begins the first section of the dungeon.

If you have a few jumping impaired people in your group (like me!), they might need to try several (or 8 or 9 ;) times before they master the jump. You'll need to have someone tied to the surface portal who can jump down into the pit and cast to get them back to the entrance to try again. If you're unsuccessful, you can simply navigate the first section of the dungeon until you reach the gate area.

Once you've reached the gate, use your Caulnalain Key on it. You'll receive a Caulnalain Portal Gem in exchange. Wait! Don't use it yet! Time to buff!

You'll want everyone in your group to use their gem at the same time. There will be a group of 3-4 Shadows on the other side when you enter the 2nd section. There's also another surface portal close to where you drop. Be careful of auto-attacking. Shadows may drag you very close to the portal, and if you don't have a 2nd key, you may just be out of luck if you get sucked in.

Take the tunnel East. At the first intersection make a right, heading South. You'll encounter 3 or so Shadows. At the next intersection head Left past the Shadow Lieutenant. At the larger room, take the West corridor, straight ahead.

You'll be overlooking another room with several Shadows below. Use this opportunity to Imperil or Vuln before jumping below. After killing the Shadows take the East passage and then make your first left heading North. You'll encounter another group of 3 Shadows. At the next intersection take the left passage heading East. You'll have to fight your way past the Caulnalain Shadow Leader (Level 58).

When you hit the area with the large blue crystals, rebuff, then jump again to the lower level.

From here take the East passage then make a left heading Northeast. At the end of the corridor you'll come to the room with the Cualnalain Crystal (Level 126). It will be surrounded by a few Caulnalain Satellite Fragments (Level 26).

Kill the Caulnalain Crystal for your prize: the Caulnalain Gem. The Gem is no-drop, no-give and is on a one week real life timer. The Crystal is on a 5 minute spawn, so it's not too bad a wait for your entire group to get a Gem.

Return with your Caulnalain Gem to Uziz for your prize, either an Orb, a Bow or a Shield. Double click the NPCs first so you make sure you turn your gem in to the correct brother. To make the Crossbow, you'll need to add a stock (see Barnar the Tinker in Stonehold) to the Bow. The bow only uses Crystal Tipped Arrows -- pretty to look at, but not too practical! ;-)

If you want more adventure, you can venture deep
 
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