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Information on Endurance Love for April 2002


We recieved this letter to the players.

Endurance

For the past two years, people at Turbine and Microsoft have been discussing what to do with Endurance. We were distressed that players not only felt that having a high Endurance carried no real benefit during the longer stages of a character's life, but in fact felt that having a higher Endurance was a curse at the higher levels due to drain and a difficulty in healing.

This was counter-intuitive to us on many levels, and we kicked around a lot of ideas on how to make Endurance a more valuable attribute, and one that would increase the fun for players. Here is what we came up with:

First, some combination of strength and endurance (with endurance being more important) now allows one to regenerate hit points at a faster rate the higher one's endurance is. This bonus is in addition to any regeneration spells one may have placed upon themselves. This regeneration bonus caps at around 110%.

Second, the higher a player's Endurance, the less stamina one uses while attacking. This benefit is tied to Endurance only, and it caps out at around 50% less stamina used per attack. The minimum stamina used per attack remains one.

Third, the higher a player's Endurance, the more likely they are not to use a point of stamina to successfully evade a missile or melee attack. A player is required to have Melee Defense for melee attacks or Missile Defense for missile attacks trained or specialized in order for this specific ability to work. This benefit is tied to Endurance only, and it caps out at around a 75% chance to avoid losing a point of stamina per successful evasion.

Fourth, some combination of strength and endurance (the two are roughly of equivalent importance) now allows one to partially resist drain health and harm attacks, up to a maximum of roughly 50%.

Fifth, some combination of strength and endurance (the two are roughly of equivalent importance) now allows one to have a level of "natural resistances" to the 7 damage types. This caps out at a 50% resistance (the equivalent to level 5 life prots) to these damage types. This resistance is not additive to life protections: higher level life protections will overwrite these natural resistances, although life vulns will take these natural resistances into account, if the player does not have a higher level life protection cast upon them.

For example, a player will not get a free protective bonus from natural resistances if they have both Prot 7 and Vuln 7 cast upon them. The Prot and Vuln will cancel each other out, and since the Prot has overwritten the natural resistances, there will be no resistance bonus.

The natural resistances, drain resistances, and regeneration rate info are now visible on the Character Information Panel, in what was once the Burden panel. This panel now displays the above three Endurance benefits, the burden info, as well as @age, @deaths, and @birth info.

The 5 categories for the endurance benefits are, in order from lowest benefit to highest: Poor, Mediocre, Hardy, Resilient, and Indomitable, with each range of benefits divided up equally amongst the 5 (e.g. Poor describes having anywhere from 1-10% resistance against drain health attacks, etc.).



A few other important notes:

The abilities that Endurance or Endurance/Strength conveys are not increased by Strength or Endurance buffs. It is the raw Strength and/or Endurance scores that determine the various bonuses.

For April, natural resistances will offer some protection versus hollow type damage, whether it is from a Hollow Minion or a Hollow weapon. This will be changed in May.

These abilities are player-only, creatures with high endurance will not benefit from any of these changes.

Come May, you can type @help endurance for a summary of the April changes to Endurance.


Patch Day

After reading this letter on Patch Day, I wanted to know exactly how Turbine is determing the various new levels of regeneration bonus, drain resistance and natural armor. So this website and survey tool was created.

First we had to find or propose a formula to use. The first one was easy because it was provided to us. The second one took a bit longer.

rengeration bonus
combination of strength and (endurance x2)
max bonus of 110%

drain resistance
straight strength and endurance
max bonus of 50%

natural armor
straight strength and endurance
max bonus of 50%



NEXT Determining the actual numbers and find the the formula used:

Here's what turbine said each value is based on:

rengeration bonus
combination of strength and more endurance
max bonus of 110%

drain resistance
strength and endurance
max bonus of 50%

natural armor
strength and endurance
max bonus of 50%


Due to some data that is not match the rest we thought that there was a attribute check

Based on the data gathered so far. We know that Natural Armor and Drain Resistance Formulas are solid. But Regeneration bonus formula is still in question. It seems there is something wrong. The numbers are not working out as they should.

For example:
str 197 and End 190 should give you a totalskill of 387 and results would be R R H, but it's M M M.
str 202 and End 192 gives a totalskill of 394 and results are R R H.

We propose that there is a attribute check on strength base. More to come soon.

Summary

*updated* 4/11/2002

We have collected a solid set of data. I will admit it is certainly confusing on the way the numbers have worked out.

One character raised Strength and Endurance from a total of 443 to 444 and saw his Drain and Harm Resistance go from "Resilient" to "Indomitable".

One character went from 243 Str/ 223 End (which was Indom,Indom,Resil) to 243 Str/ 224 End (Indom,Indom,Indom)

In the end it doesn't matter, though ... the actual resistances don't change in steps as you change from "Hardy" to "Resilient" to "Indomitable" ... it's all a smooth curve.

Translation: EVERY point of Strength or Endurance increase your Drain and Harm Resistances and Endurance Rating.

You may max out once you get to Indomitable in all 3, but very few people will ever get there.

The database will continue to collect survey data. I will make a final update to the static formula page shortly.
 
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